This past week I've been writing about some pretty heavy stuff: theology, social justice, the apocalypse. So today I thought I'd lighten things up and talk about something light and fluffy. Something like . . . Gyromite.
For those of you who don't remember, Gyromite was an old Nintendo game that came with a special device called a Robotic Operating Buddy (R.O.B.). The game had two parts: Game A and Game B. In Game A, you had to help the Professor collect all the dynamite in the laboratory/weird underground sewer thing before time ran out. Sounds pretty simple, right? Well, not really. For starters, unlike Mario, the Professor can't jump. He can only move up and down by climbing ropes. Second, the game doesn't really end; it keeps going in cycles until your finally bored. Third--and this is the worst part--unless you have the R.O.B. (which I never had, because some one gave me Gyromite just to get rid of it) you have to use BOTH CONTROLLERS! The first player controller was for moving the Professor around, and the second player was just for moving the pipes up and down.
Now Game A wasn't that bad compared to Game B. In Game B, you had to use the second player controller only to move the pipes out of the Professor's way as he sleepwalked.
Let me repeat: GAME B WAS JUST ABOUT THE PROFESSOR SLEEPWALKING! THAT'S IT!
Apparently Gyromite isn't much better even with the R.O.B., because according to online consumer reviews the R.O.B. took FOREVER to do anything.
But I shouldn't totally hate on Gyromite, since it was one of the original NES games (which are still the best video games ever created). Yet compared to Super Mario and Legend of Zelda, Gyromite was one big epic fail.
Question for discussion: Is Gyromite underrated, or was it an epic fail?
2 days ago